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161. 1238 - Summary and bug list - in Test Server Feedback [original thread]
Not sure whether this is a bug or something they amended while I wasn't looking, but I can't currently trash items in my assets which I used to be able to do.
- by Paul Dubois - at 2003.10.01 20:50:00
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162. Rare rewards - in Missions & Complexes [original thread]
Oh goody :-) something to look forward to then.
- by Paul Dubois - at 2003.10.01 20:42:00
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163. Rare rewards - in Missions & Complexes [original thread]
Theyre fine if youre Amarr :-) Not so good for a Minmatar. But from the little I have seen on the boards they seem to be about the only item you get as a reward that isn't available on the standard market. The rest of the stuff is ammo, mines, mi...
- by Paul Dubois - at 2003.10.01 16:17:00
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164. Mammoth - in Ships and Modules [original thread]
Get some of the local hull nanofibre hull mods, adds 21 to speed x 3 = 63 extra speed, and they add 8% each to the cargo. Of course, if youre wanting maxium cargo capacity then youll be dropping quite a bit compared to fitting with 3 x 27& expande...
- by Paul Dubois - at 2003.10.01 11:53:00
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165. offensive action? - in Ships and Modules [original thread]
Naww wouldnt be him, he keeps himself at about -1 to -2 from memory.
- by Paul Dubois - at 2003.10.01 11:47:00
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166. Frigate Pilot - in Skill Discussions [original thread]
Just out of curiosity, whilst you can jam the battleships guns with EW how do you cope with FoF missiles and combat drones. Would have thought it fairly hard to kill the battelship and deal with 10 combat drones at the same time?
- by Paul Dubois - at 2003.10.01 11:41:00
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167. Rare rewards - in Missions & Complexes [original thread]
From memory I think it said in the last patch or two that level 3 agents would be giving out the odd rare item as a reward and so would level 2 although much less frequently. Since that patch I have done about 20 level 2 missions and 70 level 3 m...
- by Paul Dubois - at 2003.10.01 11:34:00
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168. OOOOOPS that was a bit tough - in Missions & Complexes [original thread]
And fit a thermal and kinetic hardener too :-) Should make life a lot easier as well.
- by Paul Dubois - at 2003.09.29 16:19:00
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169. Why is noone complaining about stuck anymore? - in EVE General Discussion [original thread]
Maybe not such a problem as it was before, but as long as they sort out those solar systems that seemed to be continually causing problems like Luminare. Most players may be able to avoid them if they become unstable but if you're headquarters are...
- by Paul Dubois - at 2003.09.28 14:49:00
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170. Reversed Engineering - in Test Server Feedback [original thread]
NO problem with it, as long as the success rate isn't too high AND any BP you get from it is a limited run :-)
- by Paul Dubois - at 2003.09.28 14:37:00
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171. Mission Changes a bit OTT - in Missions & Complexes [original thread]
Speaking of which, with regards to the 'rares' we are now supposed to be able to get from level 3 missions - I haven't seen any in about 50 mission, unless of course theyre referring to the energised basic plating I got at one time, the other item...
- by Paul Dubois - at 2003.09.26 15:56:00
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172. This is BS - in Missions & Complexes [original thread]
Assuming they get the balance right and the frequency of drops of each implant type is the same then the value of each implant type will balance out a bit hopefully (with the exception of charisma); though I think they need to change the memory on...
- by Paul Dubois - at 2003.09.26 12:21:00
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173. Frigate Pilot - in Skill Discussions [original thread]
Ooops forgot the skills. As everyone has pointed out any skill that improves your speed and maneouverability - navigation, the afterburner skills, ship command, frigate of course. Missile level 5 to allow you to use cruises against cruisers, dont ...
- by Paul Dubois - at 2003.09.25 22:27:00
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174. Frigate Pilot - in Skill Discussions [original thread]
Rifter is a good compromise, kitted out with two missile launchers and two guns (you should just be able to load one cruise in each missile launcher, pirate drop M12 type). Its fast, though pretty useless as an EW platform. Medium slots, best shie...
- by Paul Dubois - at 2003.09.25 22:19:00
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175. Best Low slot tracking/range enhancer? - in Ships and Modules [original thread]
Its called a Fourier something or other lol. from memory its about 12% to range and 8.4% to tracking. I used to get them off Angel pirates.
- by Paul Dubois - at 2003.09.25 22:08:00
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176. Implant changes - in Missions & Complexes [original thread]
Oh and Veruna, to answer your question, prior to today I was getting implants probably on average every 8-10 missions I'd say (agent was +19% with an 8% social bonus). Today I ran maybe 16 I think, with no implant missions at all, so I'd say that ...
- by Paul Dubois - at 2003.09.25 22:04:00
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177. Implant changes - in Missions & Complexes [original thread]
Oh great, so now after spending all that time on getting a level 3 and getting him to give me implant missions chances are I am going to have to start off from scratch again, docking at stations in Caldari space, getting a level 1 and training all...
- by Paul Dubois - at 2003.09.25 22:00:00
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178. Need 5 super cond quick =) iŠll pay 3m for em - in Missions & Complexes [original thread]
Hmmm just got a standard mission asking me to buy 17 superconductors for an ally. Somehow I think they are gonna be waiting on those superconductors a long long time lol.
- by Paul Dubois - at 2003.09.25 21:57:00
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179. Failing Missions - in Missions & Complexes [original thread]
Has anyone failed a mission for a reason other than bugs/ctds/being stuck in a system. Yet again tonight I fail another mission, this time because the system I need to go to causes you to get stuck. Ive done maybe 150 missions in total, failed ab...
- by Paul Dubois - at 2003.09.23 23:23:00
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180. Ok you had to fix CPUs now PLEASE put in tech two cpu rare drops on the loot tables. - in Ships and Modules [original thread]
Not trying to step on anyone's toes but.. Half the point of outfitting the ships is that you don't and can't have sufficient cpu/power to put in all the nice stuff you'd like to. You have to make hard choices, its part of the game, and part of ha...
- by Paul Dubois - at 2003.09.21 20:39:00
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